AoeStats
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MegaRandom

509357637Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 56m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
985
+17
🇨🇳 Spanish · China
977
+17
🇨🇳 Gurjaras · China
976
+17
🇨🇦 Mongols · Canada
1024
-18
🇯🇪 Romans · Jersey
996
-17
🇦🇷 Mongols · Argentina
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,536 11:00 15:58 33:50 ⛏ Fast Castle
23 1,284 11:39 16:34 34:37 ⛏ Fast Castle
17 938 9:57 16:57 40:24 ⛏ Fast Castle
15 834 11:02 15:44 33:28 ⛏ Fast Castle
14 773 12:12 16:52 26:55 ⛏ Fast Castle
13 737 10:47 19:03 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,885 19,700 11,500 2,800 53,885 76,254
20,510 14,520 17,870 850 53,750 76,694
24,755 10,405 8,565 1,645 45,370 64,203
8,950 17,610 12,370 570 39,500 44,231
14,515 7,545 10,500 0 32,560 45,044
11,900 12,295 4,605 1,700 30,500 44,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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