AoeStats
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MegaRandom

508854732Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 60m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Japanese · Indonesia
1088
+13
🇨🇴 Franks · Colombia
1052
+14
🇵🇪 Tatars · Peru
1009
+16
🇨🇳 Goths · China
1020
-15
🇨🇳 Franks · China
1010
-14
🇨🇳 Gurjaras · China
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,101 9:18 19:58 34:29 ⚔ Scout Rush
34 2,080 11:16 16:48 37:14 ⛏ Fast Castle
30 1,786 10:20 15:25 34:26 ⛏ Fast Castle
20 1,210 9:30 15:49 46:11 ⛏ Fast Castle
19 1,175 11:12 17:45 46:33 ⛏ Fast Castle
13 801 10:33 16:52 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,085 17,945 29,950 3,550 75,530 90,513
34,395 17,220 18,875 2,300 72,790 78,753
29,585 13,983 13,450 2,820 59,838 69,945
24,280 14,165 10,900 1,140 50,485 58,020
18,625 13,948 8,235 4,410 45,218 47,616
15,990 12,165 2,995 3,950 35,100 36,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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