AoeStats
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MegaRandom

507968987Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 42m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1022
+13
🇨🇳 Aztecs · China
1010
+14
🇨🇳 Gurjaras · China
1009
+14
🇻🇳 Italians · Vietnam
990
-16
🇧🇷 Britons · Brazil
956
-13
🇨🇳 Huns · China
925
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,311 11:13 18:35 36:29 ⚔ FC into Archers
31 1,320 12:21 25:37 41:06 ⚔ M@A into Scouts
20 850 10:28 20:49 40:55 ⚔ Scout Rush
13 552 12:35 16:57 — ⛏ Fast Castle
13 557 12:09 18:11 35:35 ⛏ Fast Castle
13 558 12:40 17:43 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,950 9,675 8,660 1,510 37,795 41,611
11,375 10,670 7,115 1,600 30,760 36,767
13,930 5,955 10,110 100 30,095 31,080
16,160 7,010 5,180 880 29,230 31,441
13,035 7,590 5,920 2,150 28,695 34,229
5,700 4,565 1,355 1,500 13,120 14,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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