Four Lakes
507561270Analyzed1v1 RM
·
12d ago on Sep 18, 2026·
63m 28s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
fatihatac's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
fatihatac
D
Feudal Age
12:36
vs 10:51
btm 12%
Castle Age
22:39
vs 20:09
btm 24%
Imperial Age
38:20
vs 36:23
btm 35%
eAPM
19
vs 32
btm 19%
First military
14:34
vs 12:45
btm 34%
▼
Slow Feudal Age at 12:36 — slower than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 22:39 — slower than 76% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
jai
C
Feudal Age
10:44
vs 10:51
top 46%
Castle Age
20:29
vs 20:09
btm 46%
Imperial Age
38:25
vs 36:23
btm 35%
eAPM
15
vs 32
btm 9%
First military
12:43
vs 12:45
top 50%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (35:51) — usually safest before it
▼
Town centers idle 7:19 of the first 20:29 — keep villagers queued