Four Lakes
507557944Analyzed1v1 RM
·
12d ago on Sep 18, 2026·
16m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
fatihatac's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Alejo2371
C
Feudal Age
10:46
vs 10:51
top 48%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
14
vs 32
btm 8%
First military
11:55
vs 12:45
top 39%
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 16:32
fatihatac
D
Feudal Age
12:12
vs 10:51
btm 18%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
18
vs 32
btm 16%
First military
12:25
vs 12:45
top 46%
▼
Slow Feudal Age at 12:12 — slower than 82% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (11:47) — usually safest before it
▲
Town centers almost never idle — 3s across the first 16:32