AoeStats
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Nomad

506679296Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 24m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1336
+15
🇦🇺 Koreans · Australia
1323
+15
🇮🇳 Italians · India
1294
+16
🇪🇸 Wei · Spain
1288
+17
🇫🇮 Italians · Finland
1353
-18
🇺🇸 Hindustanis · United States
1344
-17
🇦🇷 Japanese · Argentina
1266
-14
🇪🇸 Malay · Spain
1253
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,463 13:35 20:56 — ⛏ Fish Boom into Galleys FC
28 694 13:00 17:05 — ⛏ Fish Boom FC
28 697 13:20 20:30 — ⛏ Fish Boom into Galleys FC
24 589 12:19 22:03 — ⛏ Fish Boom into Fire Galleys FC
19 485 14:16 18:00 — ⛏ Fish Boom FC into Fire Galleys
18 444 14:32 21:18 — ⛏ Fish Boom into Fire Galleys FC
18 451 16:03 22:09 — ⛏ Fish Boom into Fire Galleys into Galleys FC
18 460 16:01 22:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,350 6,560 2,165 100 13,175 13,820
5,050 4,942 830 195 11,017 12,313
4,150 5,203 1,220 300 10,873 11,452
3,800 4,898 1,225 750 10,673 11,932
3,650 4,900 1,340 100 9,990 11,334
3,750 5,064 980 100 9,894 11,700
5,075 3,005 1,095 0 9,175 10,066
3,675 4,493 300 455 8,923 10,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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