AoeStats
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Nomad

506674263Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1318
+13
🇫🇷 Tatars · France
1290
+14
🇨🇳 Malians · China
1282
+14
🇪🇸 Malay · Spain
1237
+16
🇨🇳 Goths · China
1301
-16
🇵🇱 Mongols · Poland
1234
-14
🇵🇱 Japanese · Poland
1229
-14
🇫🇷 Koreans · France
1213
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,597 14:18 18:14 — ⛏ Fish Boom FC
30 1,179 14:50 18:46 31:57 ⛏ Fish Boom FC
27 1,086 13:13 18:38 34:28 ⛏ Fish Boom FC
26 1,017 13:36 17:48 35:12 ⛏ Fish Boom FC
24 975 17:16 22:16 — ⛏ Fish Boom FC
21 841 14:23 21:50 34:41 ⛏ Fish Boom into Galleys FC
21 835 13:10 20:52 39:38 ⛏ Fish Boom into Fire Galleys FC
9 351 14:32 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,000 13,878 5,080 1,800 31,758 34,632
13,040 9,007 5,830 2,490 30,367 34,538
10,085 9,981 7,550 905 28,521 28,790
8,375 13,740 3,650 2,500 28,265 31,638
10,775 9,793 3,230 1,705 25,503 27,316
9,290 9,065 4,290 2,220 24,865 25,418
5,600 8,311 285 800 14,996 16,963
1,650 1,800 50 0 3,500 4,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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