Arabia
504553607Analyzed2v2 RM
·
26d ago on Sep 5, 2026·
40m 30s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
Hugh Jazzman
B
Feudal Age
11:01
vs 10:18
btm 32%
Castle Age
19:28
vs 22:29
top 18%
Imperial Age
38:46
vs 39:59
top 40%
eAPM
19
vs 31
btm 20%
First military
11:35
vs 11:39
top 49%
▲
Fast Castle Age at 19:28 — faster than 82% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 19:28
Lt.Crabcake
D
Feudal Age
11:55
vs 10:18
btm 16%
Castle Age
23:56
vs 22:29
btm 32%
Imperial Age
—
vs 39:59
btm 0%
eAPM
23
vs 31
btm 30%
First military
12:07
vs 11:39
btm 45%
▼
Slow Feudal Age at 11:55 — slower than 84% of analysed players on Arabia
▼
Town centers idle 3:29 of the first 23:56 — keep villagers queued
Jalomass
B
Feudal Age
11:36
vs 10:18
btm 21%
Castle Age
17:52
vs 22:29
top 11%
Imperial Age
38:30
vs 39:59
top 38%
eAPM
16
vs 31
btm 12%
First military
16:19
vs 11:39
btm 22%
▼
Slow Feudal Age at 11:36 — slower than 79% of analysed players on Arabia
▲
Fast Castle Age at 17:52 — faster than 89% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
TGKnighty
C
Feudal Age
10:33
vs 10:18
btm 43%
Castle Age
21:30
vs 22:29
top 38%
Imperial Age
—
vs 39:59
btm 0%
eAPM
7
vs 31
btm 2%
First military
13:59
vs 11:39
btm 31%
▼
Low eAPM (7) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:35 of the first 21:30 — keep villagers queued