AoeStats
← Pijamaradu

Arena

504046498Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 92m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Sicilians · Greece
1054
+13
🇦🇷 Magyars · Argentina
1022
+15
🇨🇳 Bohemians · China
994
+16
🇦🇷 Persians · Argentina
917
+20
🇧🇪 Ethiopians · Belgium
1012
-17
🇳🇱 Spanish · Netherlands
1003
-16
🇨🇴 Turks · Colombia
986
-16
🇩🇪 Persians · Germany
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,784 11:21 18:36 35:53 ⛏ Fast Castle
34 3,173 11:51 15:29 30:36 ⛏ Fast Castle
29 2,728 10:36 15:17 35:08 ⛏ Fast Castle
28 2,562 12:04 16:55 36:02 ⛏ Fast Castle
25 2,288 12:00 18:15 36:12 ⛏ Fast Castle
21 1,944 9:13 17:54 31:32 ⛏ Fast Castle
19 1,779 10:50 15:54 28:37 ⛏ Fast Castle
12 1,073 12:24 15:50 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,630 29,345 50,945 3,600 148,520 181,085
27,145 56,785 34,430 8,750 127,110 177,487
58,045 45,046 21,190 1,990 126,271 162,314
33,810 37,120 40,625 3,410 114,965 124,434
49,875 28,945 20,070 3,370 102,260 130,319
33,425 32,613 25,070 2,980 94,088 100,283
44,840 22,450 19,485 4,300 91,075 100,576
31,785 13,935 22,265 2,750 70,735 82,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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