AoeStats
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Arena

510493594Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1073
+15
🇨🇿 Italians · Czechia
1059
+16
🇵🇪 Inca · Peru
1047
+17
🇺🇸 Britons · United States
1008
+18
🇭🇰 Mongols · Hong Kong SAR China
1117
-19
🇦🇺 Tatars · Australia
1107
-19
🇨🇳 Britons · China
1007
-14
🇺🇸 Mapuche · United States
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,633 10:45 15:30 29:01 ⛏ Fast Castle
30 1,288 11:28 15:02 31:28 ⛏ Fast Castle
28 1,202 10:59 17:11 29:25 ⛏ Fast Castle
23 999 10:01 15:48 31:04 ⛏ Fast Castle
23 1,007 11:20 15:09 32:02 ⛏ Fast Castle
22 931 9:29 15:25 29:09 ⛏ Fast Castle
17 720 10:23 14:10 28:57 ⛏ Fast Castle
14 584 9:13 16:08 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,765 21,120 15,015 2,350 59,250 71,301
25,805 16,750 10,615 2,250 55,420 66,246
21,370 19,115 8,960 1,600 51,045 61,884
28,535 7,750 9,815 3,450 49,550 60,202
17,195 15,595 11,605 2,300 46,695 50,521
21,025 15,470 5,430 2,990 44,915 48,782
13,930 18,490 9,545 2,450 44,415 52,456
14,060 11,630 2,140 1,420 29,250 34,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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