AoeStats
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Arena

510485209Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 82m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Slavs · Czechia
1045
+14
🇹🇼 Wu · Taiwan
996
+16
🇺🇦 Portuguese · Ukraine
995
+16
🇺🇦 Goths · Ukraine
968
+17
🇨🇳 Khmer · China
1044
-19
🇨🇦 Gurjaras · Canada
990
-15
🇨🇳 Britons · China
975
-15
🇺🇸 Persians · United States
957
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,724 10:46 15:03 28:37 ⛏ Fast Castle
41 3,414 11:04 15:32 29:31 ⛏ Fast Castle
35 2,924 9:24 15:02 29:07 ⛏ Fast Castle
27 2,217 11:42 14:32 28:59 ⛏ Fast Castle
26 2,122 11:46 15:31 22:31 ◆ FC into Fast Imp
25 2,080 12:57 17:53 38:13 ⛏ Fast Castle
19 1,602 9:42 18:29 32:07 ⛏ Fast Castle
14 1,125 9:49 15:34 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
126,065 32,990 45,460 4,400 208,915 224,483
64,875 35,290 27,245 4,300 131,710 137,516
62,435 40,580 17,955 2,295 123,265 170,005
61,760 44,250 4,150 2,900 113,060 125,147
21,005 29,725 33,240 8,805 92,775 134,888
42,915 20,185 22,400 1,045 86,545 95,107
35,650 23,780 21,295 3,055 83,780 96,141
28,865 28,605 10,180 6,045 73,695 81,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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