AoeStats
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Black Forest

503626852Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1028
+17
🇨🇿 Poles · Czechia
1010
+17
🇪🇸 Hindustanis · Spain
999
+18
🇬🇧 Spanish · United Kingdom
991
+18
🇵🇪 Teutons · Peru
1049
-18
🇬🇧 Cumans · United Kingdom
1045
-18
🇲🇽 Britons · Mexico
1042
-18
🇦🇺 Mongols · Australia
1025
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,242 11:20 16:51 31:31 ⛏ Fast Castle
25 1,065 10:33 20:54 33:34 ⛏ Fast Castle
24 1,035 13:54 18:47 36:20 ⛏ Fast Castle
24 1,022 11:37 15:35 32:05 ⛏ Fast Castle
22 952 9:55 15:13 31:09 ⛏ Fast Castle
16 667 12:13 17:24 32:11 ⛏ Fast Castle
14 619 13:31 18:24 30:32 ⛏ Fast Castle
13 556 12:35 19:53 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,185 17,710 14,760 950 63,605 71,872
21,585 22,394 10,225 1,935 56,139 61,646
26,440 11,196 14,940 1,110 53,686 61,803
29,660 16,296 6,645 950 53,551 59,304
21,625 15,905 7,870 2,745 48,145 50,090
14,175 13,770 6,635 2,150 36,730 44,664
12,455 11,516 8,075 3,060 35,106 41,467
11,780 9,842 3,915 2,940 28,477 31,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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