AoeStats
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Lombardia

509044374Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 73m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Ethiopians · Indonesia
1097
+14
🇮🇩 Khitans · Indonesia
1091
+15
🇩🇪 Persians · Germany
1068
-15
🇩🇪 Teutons · Germany
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
119 8,721 11:33 17:29 31:09 ⛏ Fast Castle
38 2,795 10:28 19:26 36:20 ⚔ Archer Rush
29 2,120 12:08 22:21 37:18 ⚔ Scout Rush
15 1,071 11:27 18:04 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,105 66,686 24,245 2,075 128,111 130,354
52,960 27,750 25,815 2,370 108,895 119,125
27,585 24,185 21,320 3,450 76,540 83,634
24,790 15,595 16,785 2,270 59,440 60,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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