AoeStats
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Pilgrims

508245528Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1227
+14
🇩🇪 Italians · Germany
1215
+14
🇨🇦 Japanese · Canada
1160
+17
🇨🇦 Britons · Canada
1136
+17
🇹🇷 Goths · Türkiye
1217
-17
🇹🇼 Gurjaras · Taiwan
1191
-16
🇯🇵 Britons · Japan
1149
-15
🇨🇳 Portuguese · China
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
300 12,604 13:14 17:28 — ⛏ Fish Boom into Fire Galleys FC
40 1,667 13:03 20:11 35:54 ⛏ Fish Boom into Galleys FC
33 1,372 12:23 21:16 — ⚔ Scout Rush
23 971 12:53 24:02 — ⛏ Fish Boom into Galleys FC
21 885 13:37 26:37 — ⚔ Fish Boom into Skirms
20 847 11:56 17:24 — ⚔ Fish Boom into Fire Galleys into Towers FC
20 843 13:19 20:29 — ⚔ Fish Boom into Archers
16 664 13:31 28:31 32:22 ⚔ Fish Boom into Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,095 34,344 7,865 2,755 61,059 62,820
10,105 13,385 7,405 2,725 33,620 36,404
8,505 16,745 4,320 1,300 30,870 34,743
7,685 10,315 6,475 3,200 27,675 31,806
7,450 9,564 5,740 1,270 24,024 26,033
8,380 6,678 2,385 1,530 18,973 25,925
6,875 8,733 1,645 925 18,178 21,022
8,075 6,975 610 2,275 17,935 19,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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