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Lombardia

507922729Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 50m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1294
+9
🇨🇳 Hindustanis · China
1124
+15
🇨🇳 Portuguese · China
1124
+15
🇭🇰 Huns · Hong Kong SAR China
999
+20
🇲🇽 Khmer · Mexico
1130
-16
🇸🇮 Turks · Slovenia
1120
-15
🇩🇪 Hindustanis · Germany
1106
-15
🇵🇱 Poles · Poland
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,959 10:32 14:15 37:44 ⛏ Fast Castle
38 1,896 8:13 24:04 39:57 ⚔ Scouts into Archers
36 1,787 11:44 18:40 40:18 ⚔ FC into Scouts
31 1,571 11:53 16:28 31:39 ⛏ Fast Castle
28 1,401 11:57 17:34 34:45 ⛏ Fast Castle
23 1,144 11:52 21:12 36:22 ⚔ Scout Rush
19 953 11:40 19:41 34:43 ⛏ Fast Castle
15 768 10:44 16:17 33:46

Resources

Player Food Wood Gold Stone Spent Collected
31,085 21,157 17,685 3,550 73,477 77,848
17,870 24,793 15,205 2,440 60,308 74,775
26,345 20,208 7,985 3,480 58,018 59,627
31,650 12,271 11,205 2,800 57,926 63,268
19,905 17,068 11,735 1,500 50,208 57,966
21,625 11,148 10,615 3,060 46,448 54,127
16,595 9,604 9,265 2,630 38,094 41,504
12,115 14,295 6,445 935 33,790 36,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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