AoeStats
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Arena

508841492Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 32m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
685
+8
🇨🇳 Lithuanians · China
684
+8
🇨🇳 Teutons · China
434
+18
🇨🇳 Wei · China
361
+21
🇪🇸 Cumans · Spain
576
-17
🇪🇸 Turks · Spain
549
-16
🇨🇳 Georgians · China
463
-13
🇪🇸 Persians · Spain
365
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,331 11:49 15:51 30:16 ⛏ Fast Castle
24 806 13:45 24:17 — ⛏ Fast Castle
22 719 10:37 20:04 — ⛏ Fast Castle
14 450 12:09 23:46 — ⛏ Fast Castle
13 439 13:21 23:05 — ⛏ Fast Castle
12 406 13:10 28:02 — ⚔ Scout Rush
8 279 12:51 23:40 — ⚔ FC into Skirms into Archers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,135 11,955 9,920 4,350 43,360 45,190
9,030 5,245 1,315 850 16,440 17,096
7,975 4,645 1,920 0 14,540 20,424
5,655 2,965 2,095 2,600 13,315 14,644
6,570 5,530 725 100 12,925 14,228
6,000 4,390 1,445 750 12,585 15,821
3,860 4,745 1,075 425 10,105 10,769
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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