AoeStats
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Black Forest

508837632Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 59m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1079
+5
🇨🇳 Hindustanis · China
665
+20
🇨🇳 Lithuanians · China
664
+20
🇰🇷 Teutons · South Korea
569
+24
🇨🇴 Byzantines · Colombia
814
-19
🇬🇧 Wu · United Kingdom
771
-17
🇪🇪 Burgundians · Estonia
769
-17
🇧🇪 Celts · Belgium
730
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,446 13:48 21:53 37:49 ⛏ Fast Castle
23 1,353 13:07 25:37 47:00 ⛏ Fast Castle
20 1,207 14:31 32:22 58:32
17 991 12:54 23:58 29:50 ⚔ FC into Archers
17 1,004 13:39 17:18 32:17 ⛏ Fast Castle
14 826 14:29 21:58 34:09 ⛏ Fast Castle
10 612 11:18 24:04 38:19 ⛏ Fast Castle
8 462 12:15 23:22 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,745 10,835 17,470 2,980 74,030 123,026
26,865 19,566 15,680 4,405 66,516 69,039
31,025 13,020 18,425 2,950 65,420 82,474
23,115 12,526 13,725 2,850 52,216 64,315
21,045 15,920 5,780 4,360 47,105 66,139
15,020 16,645 10,030 2,865 44,560 52,241
13,635 11,770 4,935 3,575 33,915 35,961
10,990 8,914 4,065 1,795 25,764 26,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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