AoeStats
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Oasis

509164151Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 134m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Portuguese · Puerto Rico
1061
+15
🇪🇸 Spanish · Spain
1061
+15
🇩🇪 Mongols · Germany
1057
-16
🇩🇪 Slavs · Germany
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 6,610 9:32 19:24 31:57
45 6,101 10:32 19:37 32:55 ⚔ Scout Rush
25 3,305 12:03 16:46 34:11 ⛏ Fast Castle
21 2,751 11:41 22:27 32:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
126,925 68,435 118,960 4,960 319,280 350,855
144,680 70,706 52,250 4,725 272,361 278,338
97,305 79,969 78,605 4,720 260,599 272,044
95,330 49,890 39,055 5,970 190,245 253,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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