AoeStats
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Arena

509154532Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 67m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Portuguese · Puerto Rico
1047
+14
🇪🇸 Spanish · Spain
1047
+14
🇯🇵 Aztecs · Japan
1028
-14
🇪🇸 Britons · Spain
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,635 11:15 16:25 28:34 ⛏ Fast Castle
18 1,184 12:01 16:21 28:43 ⛏ Fast Castle
15 994 12:29 16:33 30:58 ⛏ Fast Castle
15 1,027 11:03 15:39 46:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,895 25,345 19,790 3,350 82,380 106,526
27,555 23,015 15,560 3,030 69,160 113,630
30,710 20,395 13,520 2,735 67,360 100,136
17,905 18,818 11,445 2,195 50,363 49,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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