AoeStats
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Arena

508926798Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 48m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1112
+14
🇩🇪 Vietnamese · Germany
933
+22
🇵🇷 Turks · Puerto Rico
1065
-18
🇪🇸 Spanish · Spain
1065
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,720 10:26 14:47 37:23 ⛏ Fast Castle
27 1,318 12:36 17:16 27:09 ⛏ Fast Castle
22 1,065 11:44 18:14 36:14 ⛏ Fast Castle
20 967 12:38 19:09 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,905 19,085 10,535 3,325 52,850 64,651
16,755 16,518 5,765 2,615 41,653 43,006
16,560 16,020 6,035 850 39,465 47,024
7,875 7,105 1,875 2,025 18,880 20,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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