Northern Isles
510337540Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
49m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
BichoPalo7978's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 2,480 analysed 1v1 players on Northern Isles.
BichoPalo7978
D
Feudal Age
16:06
vs 11:14
btm 2%
Castle Age
26:58
vs 20:07
btm 7%
Imperial Age
42:52
vs 35:59
btm 13%
eAPM
14
vs 28
btm 12%
First military
23:32
vs 13:03
btm 3%
▼
Slow Feudal Age at 16:06 — slower than 98% of analysed players on Northern Isles
▼
Slow Castle Age at 26:58 — slower than 93% of analysed players on Northern Isles
▼
Slow Imperial Age at 42:52 — slower than 87% of analysed players on Northern Isles
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 23:32 (Militia) — later than 97% of analysed players on Northern Isles
▼
Town centers idle 7:33 of the first 26:58 — keep villagers queued
urladidim
D
Feudal Age
12:38
vs 11:14
btm 19%
Castle Age
25:44
vs 20:07
btm 10%
Imperial Age
43:09
vs 35:59
btm 12%
eAPM
8
vs 28
btm 2%
First military
23:19
vs 13:03
btm 3%
▼
Slow Feudal Age at 12:38 — slower than 81% of analysed players on Northern Isles
▼
Slow Castle Age at 25:44 — slower than 90% of analysed players on Northern Isles
▼
Slow Imperial Age at 43:09 — slower than 88% of analysed players on Northern Isles
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom after the Feudal click (35:57) — usually safest before it
▼
First military only at 23:19 (Eagle Scout) — later than 97% of analysed players on Northern Isles
▼
Town centers idle 10:54 of the first 25:44 — keep villagers queued