AoeStats
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Black Forest

509548590Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 81m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
703
+7
🇺🇸 Ethiopians · United States
697
+7
🇧🇷 Slavs · Brazil
481
+15
🇦🇺 Bohemians · Australia
379
+18
🇺🇸 Maya · United States
494
-13
🇺🇸 Huns · United States
471
-12
🇺🇸 Romans · United States
461
-11
🇺🇸 Britons · United States
438
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,127 10:55 20:39 32:16 ⛏ Fast Castle
15 1,213 13:19 22:42 34:27 ⛏ Fast Castle
12 958 12:04 20:49 33:12 ⛏ Fast Castle
12 1,001 15:57 33:14 51:07 ⛏ Fast Castle
7 556 12:09 22:57 43:13 ⛏ Fast Castle
7 607 21:49 31:20 47:45 ⛏ Fast Castle
6 486 16:45 30:02 39:16 ⛏ Fast Castle
5 447 12:46 27:44 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,020 24,349 24,130 3,375 86,874 136,607
17,870 30,480 15,690 6,140 70,180 83,398
16,785 28,105 15,495 4,045 64,430 140,323
25,200 12,345 21,795 2,050 61,390 67,998
20,330 21,631 12,060 5,320 59,341 59,770
14,540 8,683 6,080 4,225 33,528 42,172
13,290 9,334 9,175 1,575 33,374 35,007
9,970 8,385 4,585 4,875 27,815 28,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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