AoeStats
← Tmarahh

Nomad

509292341Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 78m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
398
+21
🇫🇷 Spanish · France
356
+22
🇪🇸 Ethiopians · Spain
592
-25
🇦🇺 Sicilians · Australia
404
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 1,206 17:01 29:48 42:41 ⚔ Fish Boom FC into Skirms
14 1,106 14:40 26:21 40:15 ⚔ Fish Boom into M@A
14 1,087 16:44 27:41 40:05 ⛏ Fast Castle
7 536 19:27 39:42 59:01 ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,410 26,295 23,360 2,850 83,915 105,652
27,130 19,785 23,915 4,045 74,875 84,263
31,400 17,490 20,200 4,125 73,215 79,856
17,405 23,122 12,690 5,130 58,347 62,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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