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Coastal Forest

510582903Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
993
+12
🇨🇳 Spanish · China
990
+12
🇮🇹 Muisca · Italy
964
+13
🇺🇸 Franks · United States
913
+14
🇳🇴 Mongols · Norway
957
-16
🇷🇺 Mapuche · Russia
904
-13
🇩🇪 Bohemians · Germany
858
-11
🇹🇯 Persians · Tajikistan
849
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,017 9:21 22:34 31:00 ⚔ Champi Rush
32 1,743 11:53 23:05 32:28 ⛏ Fish Boom FC
30 1,626 10:27 18:28 31:06 ⛏ Fast Castle
29 1,542 10:35 22:15 — ⚔ Scouts into Skirms into Archers
28 1,499 11:42 25:28 35:42 ⛏ Fish Boom FC
27 1,459 11:03 21:21 37:24
13 714 12:26 21:08 27:50
12 651 12:01 24:07 42:47

Resources

Player Food Wood Gold Stone Spent Collected
35,270 18,513 15,720 3,680 73,183 94,593
23,415 24,255 11,995 3,415 63,080 66,293
23,650 12,134 14,620 2,250 52,654 69,354
20,230 17,240 11,380 3,000 51,850 67,440
23,560 14,730 10,850 1,060 50,200 58,524
15,790 15,583 14,545 1,725 47,643 51,999
11,935 17,925 9,465 2,615 41,940 49,793
8,185 10,176 1,245 1,800 21,406 22,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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