AoeStats
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Arabia

510871412Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 38m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1009
+18
🇦🇷 Franks · Argentina
1002
+29
🇹🇷 Khmer · Türkiye
1058
-18
🇹🇷 Bulgarians · Türkiye
1058
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 2,723 10:14 18:42 36:17 ⚔ Archer Rush
35 1,344 10:41 22:54 35:23 ⚔ Scout Rush
25 965 10:22 23:26 — ⚔ Drush
24 917 12:31 21:09 36:16

Resources

Player Food Wood Gold Stone Spent Collected
11,420 8,960 5,645 1,400 27,425 29,666
11,585 4,882 5,795 230 22,492 23,224
9,525 5,417 3,100 1,400 19,442 24,086
7,700 4,598 970 200 13,468 16,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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