AoeStats
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African Clearing

510865363Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
974
+19
🇪🇸 Goths · Spain
930
+21
🇦🇷 Bulgarians · Argentina
1037
-35
🇦🇷 Bulgarians · Argentina
1029
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 994 15:30 19:48 34:18 ⛏ Fast Castle
21 888 15:03 21:37 — ⛏ Fast Castle
18 759 12:52 17:16 34:43 ⛏ Fast Castle
12 500 13:49 19:16 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,160 7,440 5,855 2,500 28,955 30,708
13,130 8,711 5,150 1,705 28,696 34,076
8,050 6,875 6,045 850 21,820 25,439
9,775 5,005 3,020 1,750 19,550 21,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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