AoeStats
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Arena

510791404Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1012
+17
🇦🇷 Bulgarians · Argentina
1006
+31
🇪🇸 Teutons · Spain
1039
-17
🇪🇸 Malay · Spain
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,787 10:00 16:02 32:20 ⛏ Fast Castle
27 1,318 11:34 15:48 28:20 ⛏ Fast Castle
24 1,167 10:29 18:36 31:50 ⛏ Fast Castle
20 980 11:43 16:52 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,585 9,060 16,625 3,700 52,970 61,755
16,250 18,235 13,430 2,140 50,055 58,188
20,250 12,110 11,410 1,600 45,370 53,000
21,130 10,515 10,505 1,750 43,900 49,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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