AoeStats
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Black Forest

506343756Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 21m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
720
+13
🇫🇷 Bohemians · France
593
+22
🇭🇰 Britons · Hong Kong SAR China
575
+19
🇳🇴 Franks · Norway
545
+20
🇯🇵 Gurjaras · Japan
682
-19
🇨🇳 Japanese · China
641
-18
🇨🇳 Khmer · China
629
-17
🇨🇳 Spanish · China
604
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 853 16:36 — —
16 346 19:02 — — ⚔ Tower Rush
10 226 12:56 — — ⚔ Scouts into Archers
5 103 18:52 — — ⚔ Archer Rush
1 13 — — —
1 29 — — —
0 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,830 2,470 365 0 6,665 7,653
3,100 2,499 380 0 5,979 6,856
2,875 1,387 0 375 4,637 4,495
1,500 830 0 385 2,715 2,528
0 0 0 0 0 80
0 0 0 0 0 110
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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