AoeStats
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MegaRandom

506337737Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 64m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Huns · Romania
622
+17
🇫🇷 Bohemians · France
567
+26
🇨🇳 Bohemians · China
653
-25
🇨🇳 Britons · China
647
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,337 13:37 25:37 37:02
17 1,089 12:10 22:38 38:45 ⛏ Fast Castle
16 1,028 11:11 20:07 33:40 ⛏ Fast Castle
6 356 16:07 26:11 56:06 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,870 16,910 13,780 2,700 61,260 71,103
19,745 21,510 14,340 2,690 58,285 60,319
18,120 14,130 10,765 2,175 45,190 56,113
15,590 14,540 8,550 2,700 41,380 47,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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