AoeStats
← roccosisteini

Highland

506333683Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
668
+14
🇨🇳 Khmer · China
668
+14
🇨🇿 Japanese · Czechia
643
-14
🇫🇷 Bohemians · France
613
-21
Player eAPM Actions Feudal Castle Imperial Opening
37 1,278 12:02 20:00 — ⛏ Fast Castle
12 405 12:42 21:49 — ⛏ Fast Castle
12 417 12:15 18:55 — ⛏ Fast Castle
5 155 19:11 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,635 6,186 3,115 210 18,146 20,067
7,360 5,435 2,015 1,075 15,885 18,624
6,425 4,435 1,570 160 12,590 17,747
4,525 4,255 950 625 10,355 10,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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