AoeStats
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Black Forest

505976515Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 65m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
597
+11
🇪🇸 Bulgarians · Spain
476
+16
🇳🇱 Poles · Netherlands
486
-14
🇳🇱 Japanese · Netherlands
470
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,022 13:34 31:37 — ⚔ Scout Rush
15 984 14:28 24:14 35:38 ⛏ Fast Castle
13 859 13:54 24:39 42:10 ⚔ Tower Rush
7 466 10:28 26:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,645 13,218 13,805 850 59,518 98,494
18,090 9,297 12,530 2,080 41,997 46,516
16,925 11,046 4,975 1,850 34,796 38,679
5,205 3,520 775 2,150 11,650 20,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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