AoeStats
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Arena

505973067Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 25m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
525
+15
🇦🇺 Burgundians · Australia
379
+21
🇳🇱 Gurjaras · Netherlands
504
-18
🇳🇱 Japanese · Netherlands
488
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 588 12:24 22:08 — ⚔ Archer Rush
15 387 10:09 — — ⚔ Tower Rush
10 264 12:17 22:04 — ⚔ FC into Archers
5 139 13:24 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,675 3,675 1,190 800 10,340 12,423
4,125 2,055 535 750 7,465 8,549
3,590 2,285 720 650 7,245 8,179
3,030 1,950 460 0 5,440 7,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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