AoeStats
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Arabia

504263715Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
509
+16
🇦🇷 Burgundians · Argentina
507
+16
🇳🇱 Gurjaras · Netherlands
521
-17
🇳🇱 Franks · Netherlands
495
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,281 11:42 32:24 — ⚔ Scout Rush
14 726 9:48 20:29 — ⛏ Fast Castle
11 557 13:28 23:42 — ⛏ Fast Castle
6 314 12:04 31:57 50:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,815 8,675 3,730 1,625 27,845 34,109
11,185 6,160 6,825 905 25,075 27,514
8,185 7,335 3,605 1,095 20,220 25,742
6,685 2,235 2,600 650 12,170 15,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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