AoeStats
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Socotra

506875557Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 51m 31s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1092
+13
🇺🇸 Japanese · United States
1038
+15
🇨🇳 Spanish · China
1030
+15
🇩🇪 Mongols · Germany
1224
-23
🇪🇸 Franks · Spain
958
-12
🇪🇸 Goths · Spain
851
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,732 10:37 24:20 44:30 ⚔ Archer Rush
40 2,068 11:41 20:07 37:23 ⚔ Archer Rush
20 1,030 11:50 16:30 34:55 ⛏ Fast Castle
20 1,044 11:11 22:00 33:57
17 899 10:55 22:10 42:40 ⚔ Archer Rush
11 585 12:08 27:13 40:49 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,065 19,700 7,900 2,210 49,875 51,757
16,500 19,115 9,270 870 45,755 47,294
22,545 10,850 10,400 1,050 44,845 62,788
10,275 10,619 9,130 1,510 31,534 39,858
12,235 10,679 7,090 1,525 31,529 31,710
7,350 7,205 3,890 1,100 19,545 19,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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