AoeStats
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Highland

506732786Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 42m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Saracens · Kazakhstan
1149
+14
🇦🇷 Mongols · Argentina
1142
+13
🇵🇪 Magyars · Peru
1137
+14
🇨🇱 Spanish · Chile
1110
-14
🇨🇦 Franks · Canada
1106
-14
🇨🇴 Bengalis · Colombia
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,508 11:02 18:23 — ⛏ Fast Castle
31 1,308 10:29 20:57 34:53 ⛏ Galleys into Fish Boom FC
28 1,210 12:43 17:04 38:33 ⛏ Fast Castle
28 1,211 11:06 22:00 — ⛏ Fast Castle
21 889 9:06 24:48 — ⚔ Scout Rush
17 713 11:01 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,005 16,450 8,060 960 34,475 41,164
11,625 11,509 7,735 1,695 32,564 35,499
11,355 12,798 3,335 2,050 29,538 31,661
13,455 7,975 5,370 950 27,750 34,513
10,445 6,046 2,920 880 20,291 22,922
7,240 4,128 625 0 11,993 12,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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