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Highland

505969857Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1135
+11
🇨🇦 Vietnamese · Canada
1093
+13
🇩🇪 Bengalis · Germany
1061
+14
🇭🇰 Lithuanians · Hong Kong SAR China
990
+18
🇩🇪 Malay · Germany
1054
-15
🇩🇪 Mongols · Germany
1030
-14
🇪🇸 Italians · Spain
1020
-14
🇪🇸 Goths · Spain
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,398 12:48 17:24 36:25 ⛏ Fast Castle
25 1,227 10:17 19:32 33:51 ⚔ Scout Rush
20 956 11:33 23:52 35:39 ⚔ Archer Rush
18 869 12:42 17:20 31:25 ⛏ Fish Boom FC
17 808 11:38 15:15 24:52 ⛏ Fast Castle
17 805 11:04 24:01 40:00 ⛏ Fast Castle
16 788 10:21 15:18 46:50 ⛏ Fast Castle
16 773 12:17 20:49 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,775 19,560 11,275 3,180 51,790 62,690
20,865 12,015 12,840 1,995 47,715 61,153
22,505 16,658 6,075 750 45,988 54,884
15,750 16,498 10,570 2,120 44,938 53,631
18,020 15,128 10,220 945 44,313 68,455
10,075 11,260 10,125 6,285 37,745 55,337
16,890 8,665 6,280 1,530 33,365 36,712
9,500 11,174 7,335 1,735 29,744 33,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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