AoeStats
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MegaRandom

510580031Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 65m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Britons · Ukraine
1347
+14
🇧🇾 Romans · Belarus
1346
+14
🇧🇾 Khmer · Belarus
1334
+15
🇪🇸 Malians · Spain
1319
-15
🇪🇸 Spanish · Spain
1311
-14
🇪🇸 Georgians · Spain
1297
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,548 10:35 21:48 42:11 ⚔ Scout Rush
47 3,076 14:08 23:14 40:12 ⛏ Fish Boom into Fire Galleys
46 3,052 14:14 21:25 55:07 ⛏ Fish Boom into Galleys FC into Fire Galleys
46 3,029 12:07 17:13 37:19 ⛏ Fish Boom FC
41 2,706 12:58 17:47 36:15 ⛏ Fish Boom FC
37 2,425 13:30 18:17 39:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,155 30,168 21,515 950 91,788 106,665
45,590 14,135 27,985 3,550 91,260 106,698
19,990 29,940 16,825 4,845 71,600 76,432
20,745 22,710 14,090 2,295 59,840 70,059
19,485 19,197 13,690 4,005 56,377 64,558
25,135 16,438 9,310 5,225 56,108 56,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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