AoeStats
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African Clearing

510567044Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 61m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1291
+13
🇪🇸 Berbers · Spain
1282
+13
🇪🇸 Hindustanis · Spain
1267
+14
🇨🇳 Spanish · China
1238
-14
🇺🇸 Bengalis · United States
1233
-14
🇷🇴 Khitans · Romania
1178
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,440 11:45 21:33 37:29 ⚔ Scouts into Archers
54 3,345 13:34 25:50 53:24 ⚔ Archers into Skirms
52 3,176 13:38 18:17 53:49 ⛏ Fast Castle
40 2,487 13:38 17:47 35:59 ⛏ Fast Castle
37 2,282 12:45 23:43 41:48
30 1,831 12:53 16:57 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,955 25,878 18,875 2,750 84,458 114,570
31,640 19,292 18,520 1,600 71,052 75,182
22,060 21,991 13,685 2,445 60,181 69,978
23,315 13,334 15,355 2,395 54,399 58,828
19,640 19,672 2,535 2,450 44,297 46,939
9,405 10,236 2,840 865 23,346 46,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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