AoeStats
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Lombardia

509974896Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 30m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1292
+15
🇵🇱 Magyars · Poland
1276
+16
🇨🇿 Poles · Czechia
1192
+20
🇪🇸 Georgians · Spain
1284
-17
🇪🇸 Italians · Spain
1279
-17
🇪🇸 Persians · Spain
1269
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 2,204 9:56 22:13 — ⚔ Scout Rush
49 1,510 8:30 20:33 — ⚔ Scout Rush
49 1,500 10:22 23:00 —
37 1,130 9:28 21:58 — ⚔ Scout Rush
32 967 9:56 14:25 29:55 ⛏ Fast Castle
27 822 10:42 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,810 10,398 3,810 860 25,878 27,831
9,125 7,108 1,875 1,630 19,738 24,750
7,650 6,083 1,495 950 16,178 18,652
9,410 5,123 400 200 15,133 17,623
7,055 4,159 1,195 165 12,574 13,822
4,210 3,197 325 100 7,832 8,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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