AoeStats
← Reaper20131

Black Forest

510256795Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 51m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1008
+13
🇨🇦 Franks · Canada
897
+18
🇺🇸 Khmer · United States
887
+18
🇹🇷 Chinese · Türkiye
1021
-19
🇺🇸 Hindustanis · United States
1019
-20
🇵🇪 Wu · Peru
790
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,183 11:19 19:06 32:06 ⛏ Fast Castle
21 1,106 12:17 17:41 34:36 ⛏ Fast Castle
18 925 14:13 21:10 33:21 ⛏ Fish Boom FC
17 870 11:53 20:59 38:12 ⛏ Fast Castle
17 866 15:30 21:30 33:49 ⛏ Fish Boom FC
14 734 12:26 17:47 31:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,965 20,675 15,250 6,175 71,065 71,878
21,525 26,103 18,720 4,675 71,023 82,713
25,515 19,860 15,990 3,930 65,295 80,179
23,080 22,573 12,885 1,090 59,628 70,000
25,460 14,647 14,060 2,260 56,427 65,701
20,195 19,596 10,315 3,200 53,306 71,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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