AoeStats
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MegaRandom

510235056Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 50m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1048
+14
🇺🇸 Hindustanis · United States
1003
+16
🇺🇸 Vietnamese · United States
922
+19
🇺🇸 Franks · United States
1029
-18
🇺🇸 Italians · United States
1005
-17
🇺🇸 Magyars · United States
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,487 11:04 24:03 42:48 ⚔ Scout Rush
24 1,213 10:34 15:15 29:36 ⛏ Fast Castle
22 1,130 11:19 22:42 39:05 ⚔ Scout Rush
22 1,115 10:54 24:51 39:32 ⚔ Archers into Fish Boom
15 763 11:22 25:58 36:00 ⚔ M@A Rush
13 651 12:43 26:52 42:16 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,020 17,250 17,560 2,015 61,845 70,946
18,995 21,816 6,485 4,275 51,571 55,190
19,770 13,770 6,115 1,625 41,280 46,937
10,435 14,965 8,030 2,010 35,440 43,717
15,900 8,151 8,570 2,150 34,771 41,470
12,965 11,520 6,660 1,785 32,930 38,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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