AoeStats
← Reaper20131

MegaRandom

509991346Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 30m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1003
+14
🇨🇦 Franks · Canada
957
+16
🇨🇱 Magyars · Chile
937
+17
🇨🇦 Japanese · Canada
929
+17
🇺🇸 Bulgarians · United States
1018
-19
🇨🇳 Burgundians · China
960
-16
🇧🇷 Cumans · Brazil
953
-16
🇺🇸 Persians · United States
886
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,416 10:04 — — ⚔ M@A into Archers
41 1,246 10:23 21:23 — ⚔ Archers into Scouts
38 1,145 13:06 18:06 — ⚔ Scouts FC
28 855 14:44 — — ⚔ M@A into Skirms
26 781 11:46 29:09 — ⚔ Drush into Skirms
22 652 13:10 18:05 — ⚔ FC into Scouts
17 521 11:19 20:45 — ⛏ Fish Boom FC
16 495 12:34 20:24 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,325 7,115 1,615 900 17,955 20,388
8,715 3,860 3,500 200 16,275 17,866
6,690 5,690 2,020 200 14,600 16,292
5,605 4,565 1,405 875 12,450 13,382
5,550 5,445 820 100 11,915 13,776
5,960 5,080 735 0 11,775 14,001
5,720 3,270 1,710 750 11,450 12,699
3,250 3,255 980 0 7,485 10,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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