AoeStats
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Black Forest

509504021Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 82m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
450
+16
🇺🇸 Koreans · United States
424
+17
🇺🇸 Celts · United States
417
+17
🇨🇦 Romans · Canada
515
-20
🇨🇱 Khmer · Chile
426
-16
🇨🇦 Spanish · Canada
391
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,641 10:52 35:15 58:06 ⚔ Archer Rush
19 1,602 14:55 31:13 41:43 ⛏ Fast Castle
13 1,060 11:43 27:46 41:45 ⛏ Fast Castle
12 969 15:26 22:55 35:44 ⛏ Fast Castle
11 888 18:14 28:50 37:34 ⛏ Fast Castle
8 621 19:10 29:47 44:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,955 37,197 32,135 5,505 113,792 132,479
32,265 52,127 24,930 3,055 112,377 127,881
31,895 21,704 18,030 10,805 82,434 88,697
14,970 34,592 25,265 4,285 79,112 88,677
22,605 20,310 11,545 2,175 56,635 56,808
22,780 13,424 12,175 2,500 50,879 63,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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