AoeStats
← Jimi Blue Ochsenknecht

Arena

510616429Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1015
+13
🇹🇼 Mongols · Taiwan
961
+16
🇲🇽 Franks · Mexico
932
+17
🇩🇪 Turks · Germany
897
+19
1000
-55
🇧🇪 Romans · Belgium
963
-17
🇺🇦 Slavs · Ukraine
950
-16
🇪🇸 Turks · Spain
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,479 9:21 18:49 43:14 ⛏ Fast Castle
30 1,308 12:24 16:49 29:13 ⛏ Fast Castle
30 1,291 11:26 15:22 31:42 ⛏ Fast Castle
22 970 11:26 15:26 30:28 ⚔ FC into Scouts
22 978 10:22 19:32 28:46 ⛏ Fast Castle
21 906 11:26 20:16 36:12 ⚔ Skirmisher Rush
17 759 10:25 15:36 34:13 ⛏ Fast Castle
8 331 13:46 23:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,965 15,135 13,970 2,950 52,020 59,934
21,885 13,500 9,165 1,600 46,150 55,821
17,520 12,975 4,845 3,450 38,790 44,206
14,725 12,235 8,615 2,050 37,625 44,413
14,260 13,780 4,670 2,050 34,760 36,331
14,240 7,335 7,055 2,160 30,790 33,031
11,050 11,930 5,140 1,230 29,350 35,609
6,685 5,815 1,700 650 14,850 17,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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