AoeStats
← Darkmaster

Lombardia

509266392Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 75m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
942
+15
🇷🇺 Cumans · Russia
866
+17
🇦🇷 Mongols · Argentina
913
-16
🇦🇷 Persians · Argentina
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,290 10:02 19:23 33:19 ⛏ Fast Castle
23 1,712 11:01 25:32 44:15 ⛏ Fast Castle
22 1,686 8:55 19:35 35:59 ⛏ Fast Castle
17 1,263 11:15 22:38 35:31 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
48,455 29,156 34,570 6,350 118,531 134,669
42,990 29,971 27,290 3,610 103,861 107,043
37,570 40,385 18,310 4,805 101,070 106,047
15,200 16,296 5,860 4,235 41,591 44,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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