AoeStats
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Arabia

510662284Analyzed
1v1 RM · 2d ago on Oct 2, 2026· 43m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇹 Cumans · Trinidad & Tobago
1344
+13
🇦🇷 Inca · Argentina
1283
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,218 9:51 24:31 36:37 ⚔ Scouts into Skirms
48 2,066 10:04 23:07 42:06 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,295 13,653 12,970 1,700 49,618 51,972
14,495 12,125 5,180 2,300 34,100 34,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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