AoeStats
← Rosa Mélano

Arena

509521788Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 52m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1235
+15
🇨🇳 Mongols · China
1184
+17
🇵🇱 Bohemians · Poland
1160
+19
🇨🇱 Khmer · Chile
1220
-17
🇨🇱 Saracens · Chile
1217
-17
🇨🇱 Saracens · Chile
1215
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,401 9:31 13:26 34:16 ⛏ Fast Castle
44 2,297 11:21 15:21 31:23 ⛏ Fast Castle
43 2,259 9:35 14:34 33:06 ⛏ Fast Castle
33 1,719 10:00 17:18 46:41 ⛏ Fast Castle
30 1,565 11:10 16:27 37:37 ⛏ Fast Castle
29 1,543 12:00 17:51 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,790 19,775 10,085 3,000 64,650 93,043
29,280 13,860 16,790 3,650 63,580 71,184
27,075 16,355 12,845 2,650 58,925 69,981
20,890 15,093 9,405 3,135 48,523 57,054
22,325 14,865 8,675 1,600 47,465 57,882
18,860 15,700 2,785 1,090 38,435 47,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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