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African Clearing

510571379Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
1537
+10
🇫🇮 Lithuanians · Finland
1402
+15
🇫🇮 Mongols · Finland
1347
+17
🇫🇮 Romans · Finland
1302
+18
🇳🇱 Shu · Netherlands
1408
-16
🇫🇷 Bulgarians · France
1398
-16
🇺🇸 Saracens · United States
1383
-15
🇭🇰 Huns · Hong Kong SAR China
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,681 13:13 20:33 49:57 ⚔ Scout Rush
41 2,388 13:10 23:40 48:26 ⛏ Fast Castle
36 2,109 13:28 18:28 35:32 ⛏ Fast Castle
35 2,019 13:18 20:06 36:56 ⛏ Fast Castle
34 1,956 12:34 23:47 40:47 ⚔ Scout Rush
31 1,784 14:46 21:23 38:25 ⚔ Scout Rush
29 1,708 12:56 17:12 51:07 ⛏ Fast Castle
13 777 39:42 50:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,915 23,528 8,255 2,950 86,648 95,075
37,130 17,799 22,860 2,630 80,419 84,231
40,115 13,654 19,670 4,315 77,754 92,935
17,150 21,366 14,695 9,065 62,276 65,591
13,950 20,970 14,085 2,350 51,355 58,777
23,005 18,957 5,860 2,150 49,972 53,090
21,265 11,011 9,550 1,635 43,461 45,506
7,250 5,835 400 800 14,285 15,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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