AoeStats
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Arena

508314671Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1518
+15
🇭🇺 Wei · Hungary
1410
+19
🇳🇱 Mongols · Netherlands
1372
+21
🇺🇸 Burgundians · United States
1356
+21
🇭🇰 Khmer · Hong Kong SAR China
1538
-21
🇹🇼 Koreans · Taiwan
1486
-19
🇲🇽 Teutons · Mexico
1478
-19
🇲🇽 Berbers · Mexico
1440
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,014 10:33 26:45 47:14 ⛏ Fast Castle
37 1,896 10:34 15:40 29:11 ⛏ Fast Castle
37 1,890 8:51 23:35 34:00 ⚔ Towers FC
35 1,768 11:02 16:32 31:46 ⛏ Fast Castle
34 1,742 10:55 14:07 27:41 ⛏ Fast Castle
33 1,664 10:54 15:06 30:22 ⛏ Fast Castle
29 1,482 10:34 15:58 41:29 ⛏ Fast Castle
21 1,073 8:25 23:39 29:42 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,840 26,395 24,515 3,000 96,750 104,570
30,855 15,870 27,400 5,650 79,775 94,218
15,300 21,230 15,815 4,200 56,545 63,547
24,970 16,503 11,975 2,250 55,698 59,308
21,575 18,640 2,635 2,290 45,140 48,988
17,125 16,074 8,340 1,435 42,974 44,955
15,095 11,491 5,195 2,455 34,236 37,335
5,380 4,351 1,740 1,555 13,026 16,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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