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Lombardia

508294907Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,033 9:56 13:48 28:01 ⛏ Fast Castle
43 1,965 10:46 18:08 31:43 ⛏ Fast Castle
43 1,984 9:22 20:17 38:49 ⚔ Scout Rush
34 1,547 11:40 18:05 42:15 ⛏ Fast Castle
28 1,283 11:00 15:24 32:47 ⛏ Fast Castle
28 1,309 11:59 16:09 34:57 ⛏ Fast Castle
25 1,170 12:22 16:23 34:16 ⛏ Fast Castle
17 761 10:50 15:03 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,790 15,921 13,980 5,545 66,236 70,535
25,025 13,920 14,710 2,400 56,055 69,925
11,075 19,887 12,395 6,530 49,887 57,631
21,380 8,845 11,340 4,550 46,115 57,399
20,290 7,852 16,050 190 44,382 45,705
13,260 16,185 10,290 4,230 43,965 54,475
11,815 14,730 11,335 1,125 39,005 47,010
14,215 7,669 4,165 975 27,024 32,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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